Here's all the stuff I've done in 3-D for Unchained. In addition to this I did a few very basic concepts for the Airship and Cannon which, I hope, ultimately helped Brian (one of the art leads) to conceive of their final designs.
This fern type plant was designed by Ariel Fain. now that I've finished with the cannon I believe I'm going to become part of the environment modeling team, so I'll be cranking out rock and plants in the coming months.This is only the high poly model of the cannon. I've yet to have the chance to put together a display page for the low poly textured version.
Thursday, December 9, 2010
Teldris Dungeon Scene
This is a scene from my now defunct medieval story idea. The idea was the the main character, who has been imprisoned in the cell, is going to be rescued by a band of rebels who wish to overthrow the king. The rebels would use the opening in the ceiling, which has been disguised as a well on the surface (hence the dank wet and slippery feel of the dungeon walls) to reach the main character. Shortly afterward the idea was that the rope used to climb down into the cell would be found and cut by the guards, leaving our hero and his new allies to fight their way through the dungeon to freedom.
This was my first experience in creating an entire scene on 3-D rather that simply making free floating props. I must say I greatly enjoyed it and I plan on designing some more in my free time.
Wednesday, May 12, 2010
The Mysterious Island Final
Perspective Final
Here's the three pieces for my final in perspective. They're supposed to flow together in a cohesive story. The story behind it is a futuristic red riding hood in which Red is a courier who traffics illegal good from one sector of the city to another. As she takes these goods across the city she's pursued by an agent nicknamed "The Wolf"
Sunday, April 18, 2010
Viking Crossbow
A crossbow designed and modeled for a school project in which the main character is a viking. This was done in high poly it took probably 15-20 hours over the course of 2 weeks to complete.
Since these screen shots I've added some additional specular effects that cause Norse runes to glitter across the surface of the metal when light hits it at certain angles.
Model, textures and concept all by me this time.
Low Poly, baked and textured in 3DSMax
Unreal Screengrabs
Since these screen shots I've added some additional specular effects that cause Norse runes to glitter across the surface of the metal when light hits it at certain angles.
Model, textures and concept all by me this time.
Low Poly, baked and textured in 3DSMax
Unreal Screengrabs
Monday, April 12, 2010
Exercises in Perspective
Exercises in Perspective: Sketched in pencil, Painted in Photoshop CS4
These are a couple of environments for my perspective class.
The first is a stand alone image where the assignment was very open ended.
The second was an assignment in which we were supposed to design a moon base. In this case I put a story behind the image. It's meant to be in the future of earth and cataclysmic events (meteor, global warming, massive natural disasters, take you pick) have ravaged earth, however there was enough of a warning that samples of most of the life on earth has been saved. These samples are housed in large domes separated according to climate in bases on the moon, and several of the closer planets, known as Eden complexes.
The third is the first of three images that are meant to tell a story. I'll upload the other two as they are completed.
The story behind the second image posed here is a re imagining of Little Red Riding Hood. The idea behind this reimagining is that rather than being a little girl delivering cookies to Grandma, "Red" is a courier after the style of Mirrors Edge, leaping from rooftop to rooftop in order to reach her destination and deliver her package.
This image is meant to establish the feel of the world, in the foreground is the "forest" a grungy dirt depressing city sector that contrasts heavily with the shiny rich district beyond. The image contains two figures "Red" is the figure further away making her way through the "forest" unaware of the "Wolf", in this case an operative sent to intercept her delivery, observing her from afar.
These are a couple of environments for my perspective class.
The first is a stand alone image where the assignment was very open ended.
The second was an assignment in which we were supposed to design a moon base. In this case I put a story behind the image. It's meant to be in the future of earth and cataclysmic events (meteor, global warming, massive natural disasters, take you pick) have ravaged earth, however there was enough of a warning that samples of most of the life on earth has been saved. These samples are housed in large domes separated according to climate in bases on the moon, and several of the closer planets, known as Eden complexes.
The third is the first of three images that are meant to tell a story. I'll upload the other two as they are completed.
The story behind the second image posed here is a re imagining of Little Red Riding Hood. The idea behind this reimagining is that rather than being a little girl delivering cookies to Grandma, "Red" is a courier after the style of Mirrors Edge, leaping from rooftop to rooftop in order to reach her destination and deliver her package.
This image is meant to establish the feel of the world, in the foreground is the "forest" a grungy dirt depressing city sector that contrasts heavily with the shiny rich district beyond. The image contains two figures "Red" is the figure further away making her way through the "forest" unaware of the "Wolf", in this case an operative sent to intercept her delivery, observing her from afar.
Mad Scientist's Containment Unit
Empire Long Sword
Saturday, April 3, 2010
Chaos Sword
Chaos Sword: 3D
Based on a Warhammer Concept by Dan Scott, as the class this was done for requires the use of outside concepts for most projects.
3D Studio Max Renders
Screen Grab of the Model in the Unreal Game Engine
UV for the Model
Concept (art by Dan Scott not me)
This was my first venture into high poly modeling so it took a longer time, probably 60+ hours over the course of 4 weeks. Overall I'm very happy with the result now I just need to get faster, which is what the coming assignments are for.
Concept:
Based on a Warhammer Concept by Dan Scott, as the class this was done for requires the use of outside concepts for most projects.
3D Studio Max Renders
Screen Grab of the Model in the Unreal Game Engine
UV for the Model
Concept (art by Dan Scott not me)
This was my first venture into high poly modeling so it took a longer time, probably 60+ hours over the course of 4 weeks. Overall I'm very happy with the result now I just need to get faster, which is what the coming assignments are for.
Concept:
Welcome!
Hi, and welcome to my new art blog. I've been feeling like I need to finally take the time to upload my work somewhere again, especially with job hunting around the corner, having an easy place to showcase my work is a must.
So I hope you enjoy my stuff, if you have questions, comments, critiques about my art or possible comissions feel free to comment on the blog or contact me personally by email through Amartin91@san.rr.com.
So I hope you enjoy my stuff, if you have questions, comments, critiques about my art or possible comissions feel free to comment on the blog or contact me personally by email through Amartin91@san.rr.com.
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