Since these screen shots I've added some additional specular effects that cause Norse runes to glitter across the surface of the metal when light hits it at certain angles.
Model, textures and concept all by me this time.
Low Poly, baked and textured in 3DSMax
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhc4UuxDC-bEkZw30Skvz_iwNT9Jf3Iv1hOo3SA0SF-Y2Ybhi4LJnppaU4pdhhQgR7voeRdRCgU5oAIRcwErEuiFr_yOJH6vAABzD2GNT6G2Nw1P5wL_IFAIUs16cPnDpiTecmBGnCUV-8/s400/Low+Poly+Textured+2.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8GZmXO_9UjKmbE_lXjtuacSGwM8QNSiMC33cOn_pRJq3N642a5QOKkQEnpaxmFujnscIwrFcJPLlFBx1lGQRYnvvQumXqSeh3YVdRDV6yQPM5DEWxb-Kd3_NkbQSsKhp6-0YsouTX7dM/s400/Low+Poly+Textured.jpg)
Unreal Screengrabs
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEijer7qWCfa9S_8gU2m2u5gCI7NpzhOsYrgJg7LPwMAZcRWunimq23kQ2EXaOhgdia8h6z7txY2Vs-krkHcmUi8qjpa3w7HdZKUOrVcRvrvfop6pm75oXseWLsHimjfbYSMyWJNTF5CkxI/s400/Unreal+Screengrab+2.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgx3QMxwDJjzZJZNkC8TU1hWroD4fUSNfPm2-0G8FbS6qYueLlPTzwyCaLGgHD1CYmbcDIL1Bz07xnpaw7VDLJD1fTQc-URL8EuJ6WI6pj6i5GYsYp5XEF1S7aiDQle_k2Oq1qVbM8J4fQ/s400/Unreal+Screengrab+1.jpg)
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