Showing posts with label Modeling. Show all posts
Showing posts with label Modeling. Show all posts

Thursday, December 9, 2010

Unchained Work

Here's all the stuff I've done in 3-D for Unchained. In addition to this I did a few very basic concepts for the Airship and Cannon which, I hope, ultimately helped Brian (one of the art leads) to conceive of their final designs.

This fern type plant was designed by Ariel Fain. now that I've finished with the cannon I believe I'm going to become part of the environment modeling team, so I'll be cranking out rock and plants in the coming months.This is only the high poly model of the cannon. I've yet to have the chance to put together a display page for the low poly textured version.

Teldris Dungeon Scene


This is a scene from my now defunct medieval story idea. The idea was the the main character, who has been imprisoned in the cell, is going to be rescued by a band of rebels who wish to overthrow the king. The rebels would use the opening in the ceiling, which has been disguised as a well on the surface (hence the dank wet and slippery feel of the dungeon walls) to reach the main character. Shortly afterward the idea was that the rope used to climb down into the cell would be found and cut by the guards, leaving our hero and his new allies to fight their way through the dungeon to freedom.

This was my first experience in creating an entire scene on 3-D rather that simply making free floating props. I must say I greatly enjoyed it and I plan on designing some more in my free time.

Sunday, April 18, 2010

Viking Crossbow

A crossbow designed and modeled for a school project in which the main character is a viking. This was done in high poly it took probably 15-20 hours over the course of 2 weeks to complete.

Since these screen shots I've added some additional specular effects that cause Norse runes to glitter across the surface of the metal when light hits it at certain angles.
Model, textures and concept all by me this time.
Low Poly, baked and textured in 3DSMax




Unreal Screengrabs

Monday, April 12, 2010

Empire Long Sword

Empire Sword: 3D

Another one based off a concept by Dan Scott
This one was done earlier in the year and is solely in low poly

Finished the week of February 7th



http://www.danscottart.com/Images/Empire_Longsword_Epic.jpg

Saturday, April 3, 2010

Chaos Sword

Chaos Sword: 3D

Based on a Warhammer Concept by Dan Scott, as the class this was done for requires the use of outside concepts for most projects.

3D Studio Max Renders


Screen Grab of the Model in the Unreal Game Engine

UV for the Model


Concept (art by Dan Scott not me)

http://www.danscottart.com/Images/WH_ChaosSword_M.jpg

This was my first venture into high poly modeling so it took a longer time, probably 60+ hours over the course of 4 weeks. Overall I'm very happy with the result now I just need to get faster, which is what the coming assignments are for.

Concept: