Based on a Warhammer Concept by Dan Scott, as the class this was done for requires the use of outside concepts for most projects.
3D Studio Max Renders

Screen Grab of the Model in the Unreal Game Engine


Concept (art by Dan Scott not me)
This was my first venture into high poly modeling so it took a longer time, probably 60+ hours over the course of 4 weeks. Overall I'm very happy with the result now I just need to get faster, which is what the coming assignments are for.
Concept:
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